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Article · 80 Level

Hard Surface Modeling Tips and Tricks

By Trevor Crandall

Type
Article
Level
Advanced
Price
Free
Published
2019
Open on 80 Level(opens in a new tab)

About this lesson

A senior game artist's approach to hard surface: mass-outs first, then secondary and tertiary detail, edge weighting versus support loops, non-destructive modelling, and baking fundamentals.