Article · BenSimonds.com
Three Layer SSS in Blender Demystified
By Ben Simonds
- Type
- Article
- Level
- Intermediate
- Price
- Free
- Published
- 2010
About this lesson
Explains how to build a skin shader from separate subdermal, epidermal, back-scatter, diffuse and specular layers combined with mix nodes. Covers the key scattering settings such as IOR, scale and RGB radius ratios, with images for each layer. Written for Blender 2.5, but the layered-skin reasoning still transfers.
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