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Article · BenSimonds.com

Three Layer SSS in Blender Demystified

By Ben Simonds

Type
Article
Level
Intermediate
Price
Free
Published
2010
Open on BenSimonds.com(opens in a new tab)

About this lesson

Explains how to build a skin shader from separate subdermal, epidermal, back-scatter, diffuse and specular layers combined with mix nodes. Covers the key scattering settings such as IOR, scale and RGB radius ratios, with images for each layer. Written for Blender 2.5, but the layered-skin reasoning still transfers.