Article · Blender Guru
Making Realistic PBR Materials - Part 1
By Andrew Price
- Type
- Article
- Level
- Intermediate
- Price
- Free
- Published
- 2016
About this lesson
Explains the theory of physically based materials (albedo, roughness, reflectance, real-world value ranges) and builds a reusable node group in Cycles. Written for 2.7x so node names differ in current versions, but the principles hold.
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