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Article · TurboSquid Blog

An Intro to Physically Based Rendering Material Workflows and Metallic/Roughness

By Daniel Chavez

Type
Article
Level
Beginner
Price
Free
Published
2023
Open on TurboSquid Blog(opens in a new tab)

About this lesson

Introduces PBR material workflows, comparing metallic/roughness with other approaches, and explains the texture maps involved using a worked pay phone model rendered in Marmoset.