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Article · Introduction to TouchDesigner (Interactive & Immersive HQ)

12.7 GPU Particle Systems

By Interactive & Immersive HQ

Type
Article
Level
Intermediate
Price
Free
Open on Introduction to TouchDesigner (Interactive & Immersive HQ)(opens in a new tab)

About this lesson

Chapter-style walkthrough of building a GPU particle system in TouchDesigner with a GLSL MAT: moving points from noise textures, using source geometry, then adding feedback velocity and random-velocity explosions.