Thumbnail for Blender 4.0 Lighting Basics: HDRIs, Sky Texture & Cycles Setup

Article · iMeshh

Blender 4.0 Lighting Basics: HDRIs, Sky Texture & Cycles Setup

By Kristian (iMeshh)

Type
Article
Level
Beginner
Price
Free + paid
Published
2026
Open on iMeshh(opens in a new tab)

Article is free; the asset library used needs an iMeshh plan.

About this lesson

Part 5 of a beginner course on lighting a scene before materials: why HDR/EXR beats JPEG, rotating an HDRI, and using the procedural Sky Texture. Then sets Cycles GPU, noise threshold, sample cap, OptiX denoising, bounce limits, and AgX with a contrast look.