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Article · Reallusion Magazine

Character Creator to Blender Workflow: Behind the Scenes of a Stylized Bat Character from The Grimsleys Pack

By Peter Alexander (Mythcons)

Type
Article
Level
Intermediate
Price
Free
Published
2026
Open on Reallusion Magazine(opens in a new tab)

About this lesson

A ten-step stylised character pipeline moving between Character Creator and Blender: proportions, sculpting at subdivision levels, wings modelled from basic geometry, texturing and rigging, using morph-based transfers to stay non-destructive.