Article · Nabesaka
Skin Shading In Blender
By Nabesaka
- Type
- Article
- Level
- Intermediate
- Price
- Free
- Published
- 2025
About this lesson
Walks through a Cycles skin material built from diffuse, specular, bump, normal and displacement maps with subsurface scattering. Includes a dual-lobe specular setup that blends two roughness values to imitate oily highlights, shown with about 20 comparison images.
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