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Article · Nabesaka

Skin Shading In Blender

By Nabesaka

Type
Article
Level
Intermediate
Price
Free
Published
2025
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About this lesson

Walks through a Cycles skin material built from diffuse, specular, bump, normal and displacement maps with subsurface scattering. Includes a dual-lobe specular setup that blends two roughness values to imitate oily highlights, shown with about 20 comparison images.