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Article · StraySpark

Bake a High-Poly Mesh Down to PBR Texture Maps in Blender

By StraySpark

Type
Article
Level
Intermediate
Price
Free
Published
2026
Open on StraySpark(opens in a new tab)

About this lesson

Four-step Cycles bake of normal, AO and curvature from a high-poly mesh: unwrap with margin, set up the cage, bake selected-to-active, and verify. Explains why common artefacts appear and which settings fix them. The page also promotes the studio's paid add-on.